tag:blogger.com,1999:blog-5638770175137364969.comments2023-09-28T11:38:18.334+02:00Game design : Pascal Luban's blogPascal Lubanhttp://www.blogger.com/profile/01598999619765877495noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-5638770175137364969.post-52532456890139093012016-02-12T17:16:04.690+01:002016-02-12T17:16:04.690+01:00Really great post, Thank you for sharing This know...Really great post, Thank you for sharing This knowledge.Excellently written article, if only all bloggers offered the same level of content as you, the internet would be a much better place. Please keep it up!<br /><a href="https://www.fiverr.com/rabeel1/build-30-4-to-7-manuall-dofollow-with-low-obl-work?funnel=110dedc7-5544-4539-b19d-989aaaf44949" rel="nofollow">seo tools</a><br />Anonymoushttps://www.blogger.com/profile/12390537372870968433noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-25656273066151944962016-02-11T12:16:44.830+01:002016-02-11T12:16:44.830+01:00I like visiting you site since I always come acros...I like visiting you site since I always come across interesting articles like this one.Great Job<br /><a href="https://www.seoclerk.com/scrapebox-blasts/365303/i-will-creat-110-pr-2-to-7-backlinks-100-percent-manual-and-powerfull-Do" rel="nofollow">seo tools</a><br />Anonymoushttps://www.blogger.com/profile/00248296275628982891noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-87337117232840496882016-02-09T16:39:19.651+01:002016-02-09T16:39:19.651+01:00I’ve been searching for some decent stuff on the s...I’ve been searching for some decent stuff on the subject and haven't had any luck up until this point, <br /><a href="https://www.fiverr.com/franklin7" rel="nofollow">seo tools</a><br /><br />Now Your Health Improve Guaranteed With Natural Tipshttps://www.blogger.com/profile/04089097086888530893noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-82772057385534507062014-01-27T11:50:18.799+01:002014-01-27T11:50:18.799+01:00You have done a great job. I will definitely dig i...You have done a great job. I will definitely dig it and personally recommend to my friends. I am confident they will be benefited from this site.<br /><a href="http://www.towoglo.com" rel="nofollow">online professionals</a><br />johnhttps://www.blogger.com/profile/12082316803460663093noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-1585038081091156872012-03-06T04:22:34.261+01:002012-03-06T04:22:34.261+01:00It is really simple to play a Spiderman game. All ...It is really simple to play a Spiderman game. All 1 has to do is usually to master his moves. Spiderman, like inside the comic books and also the films <b><a href="http://www.kcq.com/Runescape.gold" rel="nofollow">Runescape Gold</a></b>, possess superpowers created attainable by the potent venom of a rare spider that bit him. Spiderman has the ability to cling to walls even though getting a seriously robust body. He is fast and agile. He exhibits perfect aim and balance when shooting enemies using the spider internet coming out of his wrists. All of these abilities are evident in the majority of his games, specially the ones which are under the fighting genre. Master these moves and you'll be very good in all Spiderman games <b><a href="http://www.kcq.com/" rel="nofollow">World Of Warcraft Gold</a></b>. And yes, Spiderman also has a sixth sense that alerts him of impending dangers. But that would have to be yours to develop. You need to exhibit a strong presence of mind when playing these games.Annabellehttps://www.blogger.com/profile/12121256921283934366noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-65208346465143083362012-03-06T04:20:26.621+01:002012-03-06T04:20:26.621+01:00Spiderman is Peter Parker, the fictional superhero...Spiderman is Peter Parker, the fictional superhero that comic giant Marvel developed. Spiderman's humble beginnings started when he appeared inside the comic book series Awesome Fantasy Episode 15, which was released in August of 1962. Several decades later <b><a href="http://www.kcq.com/" rel="nofollow">Buy World Of Warcraft Gold</a></b>, Spiderman became a franchise of all sorts. There is an animated series produced for him, many blockbuster films <b><a href="http://www.kcq.com/Runescape.gold" rel="nofollow">Cheapest Rs Gold</a></b>, and certainly, a plethora of video game titles. Spiderman games are included in the list with the most well-known action-adventure and fighting games of all time.Mr.Wuhttps://www.blogger.com/profile/16809722641953725336noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-21224185068999707022012-03-06T04:17:58.400+01:002012-03-06T04:17:58.400+01:00The two-punch is always to study your Hunters prof...The two-punch is always to study your Hunters professions - and speedy. The best professions for a Hunter are leather working and blacksmithing <b><a href="http://www.kcq.com/" rel="nofollow">World Of Warcraft Gold</a></b>. That you are going to need blacksmithing to smolder down copper, iron, mythril, and so on. That is necessary to help your toon develop armor and tools to work with or sell.Mr.Wuhttps://www.blogger.com/profile/16809722641953725336noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-27657853316644419352011-06-25T01:53:22.407+02:002011-06-25T01:53:22.407+02:00Hi Pascal,
I have a question for you. Where and ho...Hi Pascal,<br />I have a question for you. Where and how does a professional GD start to freelance? Freelance websites(not that strong on game design jobs), job sites (not that many job ads). Connections (hard to know someone who needs a freelancer GD)<br />Many Thanks!Tanerhttps://www.blogger.com/profile/00504512914292991785noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-90268157647601970032011-05-19T10:31:40.395+02:002011-05-19T10:31:40.395+02:00Exactly i too agree with you for sharing such inpo...Exactly i too agree with you for sharing such inportant tips. I too hire people for my project through boxlance.com and had a great experience.Sophia Bellhttps://www.blogger.com/profile/05343536316698571637noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-37946566051171806022011-05-04T10:44:11.207+02:002011-05-04T10:44:11.207+02:00I totally agree with gin, as a game designer , you...I totally agree with gin, as a game designer , you have to play every games, even you don't like it, just because you want to improve skills and get some ideas from games that you play. For me, the important thing to be a game designer is creativity. You have to make a game that can sell to the market and also appeal the public. That can take you up to many years to make a good game. I think the real challenges of working gaming is creativity. Creativity is not only about the graphics, story or lead character. It is about the way that you interact. Getting people interact with the game is very difficult, but when you can do it. Your game is perfect. That's my opinion about game designer. CheersMINH TUEhttps://www.blogger.com/profile/18333122088468942079noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-29194322758240048122011-05-04T10:42:47.168+02:002011-05-04T10:42:47.168+02:00I really like your posts about freelance game desi...I really like your posts about freelance game designer area, I personally think that Game Designer is one of key positions everyone wants to fill. What isn't good about getting to actually create games that you love so much? What isn't cool about being able to tell all of your friends that you are a real live game designer? What isn't good about getting to come up with awesome ideas and having the programmers and artists implement them? Well, I think there isn't anything not cool about any of that. Unfortunately, reality is a bit different and life is unfair, get used to it.<br /><br />You do get to make the games you love so much, and you do get to brag to all your buddies, but you actually have to implement all those cool ideas, and you may not have the freedom to implement all the cool ideas you come up with until you've been a designer for quite some time.You actually don’t have a chance to make a game that you really love so much, you do need to get as many as ideas that you can to implement all those ideas, and you may not do whatever you want for those ideas, you have to follow the rules, you have to practice more until you’ve been a designer for quite some time.<br /><br /><br />But we're getting ahead of ourselves just a little bit, aren't we? The first step in becoming a game designer is deciding you want to become a game designer.A game designer does not get paid as much as people with equal skill in his business world. In fact, a game designer works long hours, constant pursuit to improve himself and his designs, hoping for recognition from their superiors while.<br />You have to play the game - even people you dislike. I decided a long time ago that I wanted to be a multiplayer online game design, so I started playing a ton of them. I have not limited myself to MMOGs well, I do not limit myself to the people of North America, and I played them all.<br />Keep playing those games. But, instead of simply playing them for fun, start analyzing them. What did the game do right? What did it do wrong? What did it do differently from most games, and why? Start looking for all of the little quirks you never would have noticed without looking for them in the first place. If the game is good, discover what makes it good. Many times, it's not just polish and it's not just cool features, but it is instead a concrete idea working cohesively to produce something magnificent, even if it's not the type of game you would normally enjoy.Minh Loi Hanghttps://www.blogger.com/profile/15124364362555647748noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-44859090493855673182011-04-26T15:37:58.803+02:002011-04-26T15:37:58.803+02:00This comment has been removed by the author.MINH TUEhttps://www.blogger.com/profile/18333122088468942079noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-4874314707179491492011-04-26T15:25:44.616+02:002011-04-26T15:25:44.616+02:00This comment has been removed by the author.Minh Loi Hanghttps://www.blogger.com/profile/15124364362555647748noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-7008189567649469042011-03-24T17:34:41.726+01:002011-03-24T17:34:41.726+01:00Interesting point on credits. I didn't think a...Interesting point on credits. I didn't think about that in my previous contracts, and would like to correct it for the next ones.<br /><br />But I'm working on a browser game, and unless I'm wrong, credits does not appear on these type of games. What do you think I should do?<br /><br />Thanks Pascal for this post.Sbeuhttps://www.blogger.com/profile/10291132092198968851noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-81705943961346837342011-03-09T15:38:07.907+01:002011-03-09T15:38:07.907+01:00Very interesting, Pascal. I'm eager to have my...Very interesting, Pascal. I'm eager to have my own 3DS ;)Alvaro Vazquez de la Torrehttps://www.blogger.com/profile/01995522730764645000noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-10453709120614832322010-10-04T14:03:08.707+02:002010-10-04T14:03:08.707+02:00I guess difficulty comes along with overall variet...I guess difficulty comes along with overall variety. I don't mind having "flat" difficulty in a game as long as there is anything that keeps me from getting bored (different setting, new activities, compelling narration with surprises). I think the overall feeling a player experiences in a game can't be bound only on a difficulty curve - "fun" isn't restricted to learning.<br /><br />A reminder of the flow curve, nice sum up here (and nice video at least for the first part):<br />http://www.youtube.com/watch?v=cdTVcFo2EQw#t=22m48sSbeuhttps://www.blogger.com/profile/10291132092198968851noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-66170264057940969592010-01-18T21:22:02.119+01:002010-01-18T21:22:02.119+01:00Hello!
I think it depends of what you call "a...Hello!<br />I think it depends of what you call "adventure game". The old Lucas/Sierra style is dead, even if they released runaway, tunguska etc... they are not bad... but those times have ended.<br /><br />On the other side you have Proffessor Layton on Ds, also all the Phoeny Wright series, wich have been killing in terms of sellings.Miguelhttps://www.blogger.com/profile/13085506245681080247noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-37867632895839756382009-12-28T13:01:20.930+01:002009-12-28T13:01:20.930+01:00Hello Truman, thanks for your comments. I think yo...Hello Truman, thanks for your comments. I think you are right. There is a market out there for adventure, management and RTS games. The problem stems from the fact that traditional design templates are out of favor among players. New design templates must be invented. That means taking risks and many publishers (not all fortunately !) shy away from them.Pascal Lubanhttps://www.blogger.com/profile/01598999619765877495noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-75062019004368485872009-12-23T19:54:23.189+01:002009-12-23T19:54:23.189+01:00Hey, Pascal, congratulations for your new blog. I ...Hey, Pascal, congratulations for your new blog. I just wanted to add my 5 cents. I'm missing publishers willing to risk money on niche games such as adventures, tycoons or even RTS. I keep thinking there is a huge market for all of them, only it's divided among different countries. Maybe digital distribution would help with this.Alvaro Vazquez de la Torrehttps://www.blogger.com/profile/01995522730764645000noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-91149084002720703282009-12-22T10:56:25.734+01:002009-12-22T10:56:25.734+01:00Hello Cassandre. The truth is that adventure games...Hello Cassandre. The truth is that adventure games represent a tiny fraction of the game market today. For many publishers, it is a dead market but my point is that there are still opportunities there.Pascal Lubanhttps://www.blogger.com/profile/01598999619765877495noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-4044490192246290492009-12-22T10:03:05.677+01:002009-12-22T10:03:05.677+01:00I don't think adventure games are dead ! The j...I don't think adventure games are dead ! The just released Runaway 3 is a success, and it's quite a classic adventure game. Quite a number of adventure games have sequels (Still life 1 & 2, Syberia 1 & 2, Runaway 1,2 & 3, the Nancy Drew serie, the Dark Fall serie...). It looks like they are fewer and fewer because it's a kind of game that is not easily playable on a console, for gameplay reason, just like RTS. The mouse control is the most confortable and for a long time, there was no mouse-like control on console. But now Wii and DS do have this kind of control, and see Runaway 3 : they are releasing it for Wii and DS. I'm sure adventure are going to progress on these plateforms.Angéliquehttps://www.blogger.com/profile/03981953794535093981noreply@blogger.comtag:blogger.com,1999:blog-5638770175137364969.post-59915763457892956792009-11-27T19:58:27.744+01:002009-11-27T19:58:27.744+01:00Adventure games aren't dead, they're just ...Adventure games aren't dead, they're just a niche. In the 80s, when physics was really hard to do on computers, adventure games were a huge part of the market, but as physics got easier, other markets grew rapidly when adventure games grew more slowly. Publishers abandoned them in favor of money that was easier to make from other genres.<br /><br />However, they still exist! The Adventure Shop keeps selling games right along at a regular rate. I really enjoyed A Vampyre Story. Different countries seem to have slightly different expectations of their games, and adventure games are more popular in Europe than they are in the USA. A Vampyre Story was made in Germany, I think, although the English-language writing is 100% idiomatic. (I can't speak for any other languages.)<br /><br />Bottom line, adventure games used to be expensive to make when games cost $100,000 to develop; now that they routinely cost $10,000,000 to develop, adventure games are cheap to make by comparison. I think we'll still be seeing them for the foreseeable future. They're like an especially fine calvados: the people in the know, know where to go to find them.<br /><br />-- Ernest AdamsAnonymousnoreply@blogger.com