Greetings to all !
Every week or so, I will share my thoughts and analysis of the video game industry from the game design perspective. I don't expect everyone to agree with everything I write but all comments are welcomed as long as they respectful. By sharing ideas and thoughts, we'll get smarter as a group.
Today, I would like to talk about an interesting evolution in our industry: The development of motion-based controllers. The Wiimote has been a precursor. That peripheral is now witnessing a drastic improvement in performance thanks to the Wii MotionPlus, Microsoft is introducing its motion camera, Sony will soon have its own motion-sensing controller and let's not forget the iPhone/iTouch with its accelerometers.
Those improvements in hardware are no gimmick. They make games easier to play but they also create room for new skill-based gameplays. When the damage inflicted by a sword will depend on its stike angle and the positioning of the body, a whole new dimension in gameplay will open up.
From the commercial point of view the announcement of a new platform is a major event, but not necessarly from the design poijnt of view. However new peripherals will have an influence on game design and game concepts. That's why I believe the recent development of new methods to control games will have a deeper influence on our industry than it looks like.
Showing posts with label game hardware. Show all posts
Showing posts with label game hardware. Show all posts
Wednesday, June 10, 2009
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